necron units tier list
Models cost a number of tokens equal to their starting wounds. If you’re interested in asserting your dynastic dominance over the young whelps that now claim to rule the galaxy, you’re in the right place. ._1sDtEhccxFpHDn2RUhxmSq{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap}._1d4NeAxWOiy0JPz7aXRI64{color:var(--newCommunityTheme-metaText)}.icon._3tMM22A0evCEmrIk-8z4zO{margin:-2px 8px 0 0} If you go first with this list, you chuck the Lychguard onto a mid board objective, (or on some maps two, even with the coherency changes) activate their defensive strats and see if your opponent can muster the firepower to go through 20 T5 wounds with a 2++. Generally not heavily reliant on melee or hero characters, so net winners from those getting nerfs. Couple that with Command Protocols, which allow you to trigger a number of buffing effects throughout the battle, and you’ve ample flexibility and survivability both. Tonnes of wounds, tonnes of attacks and ObSec and mobility all over the place. The imperium tanks can reach to our units before youn can destroy them. I think I still have the bits somewhere. Warriors w/gauss reaper x10 120 They don’t even mind getting bully charged by chaff, for much the same reasons as the Doomsdays. You don’t actually have to use an Elite slot for these, being able to take exactly one unit in a detachment per Cryptek, but they’ve got the symbol next to them so we’re talking about them here. Press J to jump to the feed. Let’s take a spin through the unit list and see what stands out. The Eradication Legion is the Necron Christmas Battleforce from 2020, and it's an extremely good pickup for a new Necron player, with pretty much everything in it being usable in serious lists and even the weakest unit (the Night/Doom Scythe) being OK to use more casually. Szarekh, now in complete control of the legions of Necron before him, devised a great plan, and ordered his subordinates to create tomb worlds, in which they were to slumber for 60 million years, before jetting off into the void of space beyond the Galactic rim, with unknown purpose. ._9ZuQyDXhFth1qKJF4KNm8{padding:12px 12px 40px}._2iNJX36LR2tMHx_unzEkVM,._1JmnMJclrTwTPpAip5U_Hm{font-size:16px;font-weight:500;line-height:20px;color:var(--newCommunityTheme-bodyText);margin-bottom:40px;padding-top:4px;text-align:left;margin-right:28px}._2iNJX36LR2tMHx_unzEkVM{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex}._2iNJX36LR2tMHx_unzEkVM ._24r4TaTKqNLBGA3VgswFrN{margin-left:6px}._306gA2lxjCHX44ssikUp3O{margin-bottom:32px}._1Omf6afKRpv3RKNCWjIyJ4{font-size:18px;font-weight:500;line-height:22px;border-bottom:2px solid var(--newCommunityTheme-line);color:var(--newCommunityTheme-bodyText);margin-bottom:8px;padding-bottom:8px}._2Ss7VGMX-UPKt9NhFRtgTz{margin-bottom:24px}._3vWu4F9B4X4Yc-Gm86-FMP{border-bottom:1px solid var(--newCommunityTheme-line);margin-bottom:8px;padding-bottom:2px}._3vWu4F9B4X4Yc-Gm86-FMP:last-of-type{border-bottom-width:0}._2qAEe8HGjtHsuKsHqNCa9u{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-bodyText);padding-bottom:8px;padding-top:8px}.c5RWd-O3CYE-XSLdTyjtI{padding:8px 0}._3whORKuQps-WQpSceAyHuF{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px}._1Qk-ka6_CJz1fU3OUfeznu{margin-bottom:8px}._3ds8Wk2l32hr3hLddQshhG{font-weight:500}._1h0r6vtgOzgWtu-GNBO6Yb,._3ds8Wk2l32hr3hLddQshhG{font-size:12px;line-height:16px;color:var(--newCommunityTheme-actionIcon)}._1h0r6vtgOzgWtu-GNBO6Yb{font-weight:400}.horIoLCod23xkzt7MmTpC{font-size:12px;font-weight:400;line-height:16px;color:#ea0027}._33Iw1wpNZ-uhC05tWsB9xi{margin-top:24px}._2M7LQbQxH40ingJ9h9RslL{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px} Doomsday Arks already kind of want to be Nihilakh, and are largely self-sufficient from there. It only went up 25pts so it’s probably still fine in skew builds I guess. Getting an entire unit wiped in a single volley shuts this down completely, and is something you need to watch out for. They only go up 5pts each, but that’s on top of a price tag that was pretty high-end already, and losing fall back/shoot is a big deal for them. ._2ik4YxCeEmPotQkDrf9tT5{width:100%}._1DR1r7cWVoK2RVj_pKKyPF,._2ik4YxCeEmPotQkDrf9tT5{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._1DR1r7cWVoK2RVj_pKKyPF{-ms-flex-pack:center;justify-content:center;max-width:100%}._1CVe5UNoFFPNZQdcj1E7qb{-ms-flex-negative:0;flex-shrink:0;margin-right:4px}._2UOVKq8AASb4UjcU1wrCil{height:28px;width:28px;margin-top:6px}.FB0XngPKpgt3Ui354TbYQ{display:-ms-flexbox;display:flex;-ms-flex-align:start;align-items:flex-start;-ms-flex-direction:column;flex-direction:column;margin-left:8px;min-width:0}._3tIyrJzJQoNhuwDSYG5PGy{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%}.TIveY2GD5UQpMI7hBO69I{font-size:12px;font-weight:500;line-height:16px;color:var(--newRedditTheme-titleText);white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.e9ybGKB-qvCqbOOAHfFpF{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%;max-width:100%;margin-top:2px}.y3jF8D--GYQUXbjpSOL5.y3jF8D--GYQUXbjpSOL5{font-weight:400;box-sizing:border-box}._28u73JpPTG4y_Vu5Qute7n{margin-left:4px} Zahndrekh lost his mind upon reanimation; unable to see the universe as it currently is, he sees his foes as honourable Necrontyr, his consciousness unable to conceive of the cruel reality inflicted on his race. None of the models in his unit are >=18W – so he benefits from Dense and Obscuring terrain. Where there was some real improvements of value in many slots, Heavy Support is a bit more static. Most notably, they’ve never gotten rid of the Dispersion Field Amplification and Reclaim a Lost Empire combo (because what Necron list could afford to blow 4CP a turn before), so in Nihilakh you can push these to a cool 2++ against shooting as long as they’re near an objective (which if you go first, they can be pretty much straight away thanks to the Deceiver). A subreddit for a faction in the "Warhammer 40k" universe. I can only recommend to you the "Start Competing" Article about them by goonhammer: https://www.goonhammer.com/start-competing-necrons-tactics/. As with most armies, Games Workshop shows off a variety of paint schemes for the various Dynasties in the Codex, and via the Warhammer YouTube. I actually make series content which looks at armies from first purchase to first 2,000 point army list, and everything in between. Weapon: Lance, Staff & Tome. Warriors and Immortals march unwaveringly across the battlefield, or pull themselves up from the ground, bodies remade, after being riddled with gunfire. What if you are already a cool ark-haver though? Less positively, Oberyn and Zandrekh still cost way too much, and new Szeras got a probably unnecessary above-rate increase (though I’ll still be trying him, love my massive spider son). Ghost Ark 140, The Deceiver, Cosmic Fire, Antimatter Meteor 190 Tried using some Citadel Macragge blue to paint my new space marines but the paint came out with a sort of powdery texture. He’s a Dynastic Agent, so doesn’t break Protocols when you take him, but actually does have the Szarekhan Keyword. 6: Necrons +2. You can find out more about which cookies we are using or switch them off in settings. ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} Without the King you do obviously need some other sources of damage, and here that manifests in the form of taking the full three units of Skorpekh Destroyers, two of which have a Chronomancer floating around behind them handing off an invuln with the Chronometron. In the start, he will be one of the 4 big bosses to face in Fire Emblem Engage but later on, he will become an ally worth investing in as he is a bulky frontline unit with high HP, Def, and Res stat growth. Szarekh himself has a degrading profile, and as well as changing stats, as he loses wounds he loses some abilities that represent the auras and weapons of the two other members of the Triarch with him. On a base level that’s just a very strong plan – something we saw when we dug deep into turn-by-turn scoring stats is that if you can achieve a 15-0 shutout in battle round two’s primary you’re on a very strong trajectory to win the game, and having a tonne of fast, ObSec melee means this army is way better set up to pull that off than most, while being almost impossible to do it to. Since plenty of players are chomping at the bit to get back on the table, in today’s faction focus we’ll take a look at how things are shaping up for the metallic legions out of the gates in 9th edition. The Indomitus Overlord. 9th edition is on the way, and with it a whole raft of changes to the factions of Warhammer 40,000. He gives a few other tasty bonuses like forcing enemies to fight last, granting extra CP and having a deny. This war was fought over the key to immortality itself, and was all-consuming. That’s pretty good, and certainly on my long list of things to try. As of their introduction as part of the 9th Edition starter, Necrons have been designed to be fairly easy to paint – more so, even, than their older models. Canoptek Acanthrites are one of the few things in the list to go up relatively quite a lot, picking up 9pts each, and while they’re cute they don’t do any one thing well enough to account for their relative ease of eradication, and don’t have the INFANTRY keyword like Skorpekh Destroyers to be able to play around in Breachable ruins. The more of your multi-wound models die at once, the more likely you are to get some of them back. He has shooting hit re-roll and melee wound re-roll auras for CORE and TRIARCH PRAETORIANS, which switch off as he loses Triarch members. The Obelisk, community voted worst unit in the entire game, goes up by 40pts, ensuring that it will continue to get nowhere near a table. 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With our three tokens, we can buy one whole Lychguard, with one token left over. Despite this, he is a keen tactical mind, one of the greatest the Necrons have ever seen. These were one of the better units in the army in 8th, and they’re still real good – arguably even better in the short term. Smaller board is favourable to them, making their shorter range options more viable. The Skorpekh Lord. After a few battles, I've realized that necrons has big disadvantages with strong vehicles. If you want to go melee, Skorpekh Destroyers. The Silent King is a very strong unit, but does open up a very obvious target for your opponent’s biggest guns, and running out the Nightbringer instead gives you a model that’s way easier to hide behind terrain and doesn’t care how many multi-meltas get pointed at them. These look awesome, and I’m gradually coming around to them in game terms, mostly as I confront the fact that I basically want the Deceiver in every list, and that every Marine player and their dog is going to be ramming Infiltrators onto mid-board objectives at game start. While both these units got better, they still end up somewhat underwhelming for the price, so I don’t think they’ll be top tier, but they’re both much closer to a real thing. Overall this is still a big buff though – your capacity to take a maxed out squad as a wound sink is reduced, but because every base has an extra wound you only lose three from your ceiling, and pay fewer points for the privilege. 315pts for a full squad (with a heavy destroyer) is still a big ask, and directly competes with a squad of 9 Tomb Blades, but they’re coming from a position of being a unit people actually use, and gain some flexibility to make up for their losses. Wraiths are another winner with a small asterisk next to them. With the launch of 9th Edition, the Necrons also got a huge update to their miniatures range, including some excellent centrepiece models, such as Szarekh The Silent King. Mostly – if something in this slot was already good, it probably still is – Doomsday Arks go up 20 and stay high value, especially as they gain Blast on their big guns and are difficult to lock up with chaff thanks to their massive number of anti-horde shots, while Heavy Destroyers get an extremely generous 3pt increase, continuing to be a cost effective way to pack big shots onto the board (and like Destroyers, worth considering for reserves as each unit comes to 9PL). It would be even better if you could take these in units of 6, but the more I look at them the more I’m keen to give them a go. Perhaps the most well known of all the Necron characters, Trazyn the Infinite is a kleptomaniac ( sorry, ‘archivist’), who creates grand ahistorical dioramas in his giant museum palace. He starts with two Menhirs that have to take wounds first. That’s especially true because Warriors got a lot of boosts. He certainly has the same (sadly atrocious) statline, but rather than packing a melee weapon he has a souped up RF2 D2 Gauss Blaster, which given how utterly pants Lords were in combat is probably for the best. Of course, you are free to pick any of them. They’re mobile, durable, and can pack a truly eye-watering amount of Tesla firepower (going up four points each with that gun) to benefit from improved My Will Be Done.
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